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Prodeus gameplay9/28/2023 If you're thinking of trying out your first FPS title, we've got a list of handy starting places comprised of classics, modern hits, and friendly mechanics. But despite that reputation, FPS games don't have to be something you're afraid of. The genre is known for competitive multiplayer scenes and required rapid-fire reflexes. Updated Augby Amanda Hurych: The barrier to entry for first-person shooter games can feel incredibly high. If you're looking to dip your toes into the FPS genre, these are the best places to start. Just like with anything else, the best way to get accustomed is through practice, but the most important part in diving into this genre is playing solid games. RELATED: Old FPS Games That Are Better Than You Remember, Ranked According to Metacriticīut when it comes down to it, it's really not all that difficult to get accustomed to. It requires an entirely different sort of responsiveness and situational awareness. Indeed, for someone that grew up on JRPGs or real-time strategy games, it can seem quite intimidating and unapproachable at first blush. Not only that, once you’re done with the game’s initial batch of levels, you can pretty much play it until the end of time, all thanks to a fantastic feature included on the side: community-created levels.First-person shooters might be one of the most popular video game genres to have ever existed, but it's not every person's initial cup of tea. There’s enough variety in each level, as well as a shocking amount of them. Prodeus‘ developers were clearly inspired by 2016’s DOOM‘s level design philosophy, with a crap ton of secrets to unveil while also adding the slight amount of collectibles, which can be traded for even more exclusives weapons in your arsenal, and a handful of simple platforming gauntlets. You can also gather it from downed enemies who were wielding similar weaponry. Ammo can be found easily throughout levels. Thankfully, weapons do reload quickly enough (yes, even shotguns), so you’ll never feel completely at a disadvantage. Just bear in mind that, despite the DOOM-ish influences, as previously mentioned, most weapons do have magazines, so you have to reload every now and then. Hell, even your bare fists can rip a demon in two with ease. I can’t think of a single weapon I didn’t enjoy using. Just like modern DOOM games, they all feature secondary functions, such as explosive shots for the shotgun and a triple bullet burst for the starter pistol. It’s fast-paced, it’s responsive, every single weapon packs one hell of a punch. I didn’t even mind some of its questionable button mapping decisions (reloading with the triangle button felt really odd). Despite featuring an excessive amount of aim assist, considering the fact this is more suited for precise shooters and not an ultraviolent gorefest, I loved its gameplay. When it comes to the gameplay, Prodeus is a lot more reminiscent of DOOM 2016 and DOOM Eternal than any other classic-inspired shooter, and I couldn’t be happier about it. It’s both old and new, resulting in something fresh, something that truly stands out among the crowded retro shooter landscape. While I did not like its flicker and CRT effects, I did like its retro-infused visuals, which clashed beautifully with some gorgeous modern post-processing effects, such as particles and some really realistic lighting. It even features a handful of retro filter effects to give the illusion of a lower resolution, and lets you decide whether you want to fight against polygonal or sprite-based enemies. As far as presentation, it tries to emulate the look and feel of the first batch of polygonal shooters released in the mid-to-late 90s, such as Duke Nukem 3D and Quake. Prodeus feels like the best of both worlds.
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